This will pop open FontForge’s “Open Font” panel:įor my example font, I’ve renamed one of my own fonts so that it’s called “Austin.” Sorry to everyone with a font named “Austin,” but I’ve seen four different Austin fonts recently, so it’s definitely a font name where people may already have an Austin installed, and want to change the name of their new Austin so they can use both Austins. On my Windows 10 computer, that means opening up the Start menu (1), searching for the word “fontforge” (2), and clicking on the app when it comes up in the list (3). Once you have FontForge downloaded and installed, you’ll want to open it up. This is the program I used for an article on creating a font from scratch using all free software it’s a bit more complicated than paid programs, but if you’re interested in learning, you can create your own font with it! Your first step is going to be downloading FontForge, which is a free font creation program. I’ll also point out here: most good marketplaces that offer their own in-house customer service will adjust font names for you! They can change “Austin” to “Austin Two” if you need it when we sell fonts with a marketplace, we generally give them permission to make small changes as needed to get things working for the customer, with the understanding that any adjusted version they make is still owned by the font designer. But you can’t change the name of a font and redistribute it under that new name. These changed versions should just be for your own personal use, which many licenses allow - look for a section of the license that talks about modifying font software. To start off, a bit of legal talk: please make sure that your license allows you to make changes like this to the font file. This tutorial is going to show you how to change the name of a font inside its code, so that it displays with that new name in your font picker, which can solve both of these questions! – Is there a way to rename my fonts so I can keep track of which ones have commercial licenses? – What do I do if I get a new font, but I already have a font installed with the same name? Its unelegant if such a point is 'implicit'.Hey howdy hey, font fans! I’ve seen a couple of font questions come up lately, and have a solution for both. But curves hinted with H/V stems should have points at extrema, otherwise they won't get snapped. The less points form the (accurate) shape, the better. The algorithmic approach described below attempts to match up explicit on-curve knots using features such as contour direction and the presence of extrema.Ĭontours need to have the right direction, otherwise snapping to blue zones is impaired. Quotesįrom the patent US 7068276 B2 – Methods and systems for hinting fonts : To somewhat summarise the above: Extrema play a crucial role when rendering anyway and therefore it is better if your glyph is built upon them so the renderer does not have to guess. Since what you would naturally choose as an anchor is close to the extrema for many types of typefaces, this comes with a risk of bad guesswork due to the reasons elaborated above. In this case, the renderer has to automatically determine the extrema (which it can do easily) before moving them and all other anchors along with it. Therefore moving this surplus anchors is a considerable source of error, in particular if the anchors are close to the extrema.įinally we can return to the question and consider what happens if we do not define any anchors at the extrema. Then these anchors would have to be gradually moved when the extrema are moved, which again requires guesswork, but unlike moving the extrema, the font designer cannot do much to help with this due to the complexity of the situation. Now, let’s first suppose we had not only used extrema to define the glyph but also some diagonal anchors in between. Note that this is only one of the first steps and there is a lot going on after that, which we do not need to care about for this question. This process requires guesswork by the renderer which is why the designer can define a bunch of things (marked stems, blue values) that assist the renderer in this process. To make a font look nice and crisp, vertical and horizontal strokes should exactly fall into the pixel grid.Īn arbitrarily placed glyph² will usually not fulfil this criterion, and therefore the renderer will slightly distort it to that end, namely by moving the extrema, since they define the vertical and horizontal strokes: To understand this, let’s at first look at what roughly happens when autohinting a glyph with extrema as anchors (green) in a regular pixel grid¹: As already mentioned, extrema are needed for font rendering and in particular hinting.
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